Psychonauts 2 has been available on PC and consoles for a few days and, except for the review bombing issue linked to the lack of the Russian language translation, the new title of Double Fine Productions has been enthusiastically welcomed both by specialized critics and by players who were waiting for the great return of Raz.
The development company led by Tim Schafer and for some time now under the aegis of Microsoft has revealed that the acquisition led by Phil Spencer proved to be fundamental for Psychonauts 2 to maintain a fundamental characteristic among its dynamics of gameplay. It was Schafer himself who explained that, without the financial help of Xbox, the boss fights of the psychedelic platform game would most likely have been cut, due to economic problems that plagued the studio several months ago.
“And then, talking to Microsoft, their question was, ‘What would the game be like if you weren’t so limited in resources?’ And I was like, ‘Oh, I’d re-enter the boss fights.’ “It’s so easy to cut the boss fights, because they’re a little bit separated from the level, the level is complete without them. But it wouldn’t be Psychonauts, because they often represent the most important thing that’s happening in that person’s mind. They have a severe neurosis that they are fighting or something. You have to show it and then help the mind host to fight, overcome it or change the balance. So we really wanted to save them. “
Recall that Psychonauts 2 is available now on PC, PS5, Xbox Series X | S, PS4 and Xbox One. All Xbox Game Pass subscribers can get the game at no additional cost. For all the insights on the new game directed by Tim Schafer, we refer to our Psychonauts 2 review.