Death Stranding Director’s Cut is the first game with ultra-wide support on PS5

While reading the list of news offered by Death Stranding Director’s Cut, the most attentive players could not help but notice a decidedly intriguing detail: the new iteration of the adventure of Sam Porter Bridges will include support for ultra-wide resolutions, case unique not only on PS5, but also on consoles in general.

No console game has ever natively supported resolutions like 2560 × 1080 and 3440 × 1440, which are typical of many ultra-wide monitors used by PC gamers, yet the article appeared on the Official PlayStation Blog – signed by Jay Boor of Kojima Productions – speaks for itself: in Death Stranding Director’s Cut for PS5 players will be able to choose “between two playback modes: Performance in 4K with upscale and up to 60 FPS or Fidelity in native 4K, both with HDR and ultra-wide support”. The information was also confirmed in a Q&A video presented by Boor himself.

At the moment, however, it is unclear how this will be achieved, as the PlayStation 5 does not support ultra-wide resolutions. That there are two black bands above and below as in The Order? The Ready at Dawn game was presented in a highly cinematic 21: 9 format, but on common 16: 9 TVs it was necessary to put up with the two bands.

We take this opportunity to remind you that Death Stranding Director’s Cut will be launched exclusively on PlayStation 5 on September 24, 2021 at the price of 49.99 euros, flanked by a Digital Deluxe Edition from 59.99 euros. Owners of the PS4 version will be able to purchase the upgrade to the Director’s Cut for PlayStation 5 at a price of 9.99 euros.