The multiplayer component of Halo Infinite will be completely free-to-play, therefore accessible for free by all players on PC, Xbox One and Xbox Series X | S. To monetize, 343 Industries and Microsoft will rely on the now well-established paid Battle Pass system, the operation of which was described in detail a few minutes ago.
Through the pages of IGN USA, the Head of Design Jerry Hook and the Lead Progression Designer Chris Blohm have outlined the functioning of the Battle Pass in Halo Infinite, which, contrary to what happens in many competing games, will not have a deadline. In other words, whenever a new one is added, the previous ones do not disappear. The reason? They don’t want to feed unhealthy habits, forcing players to work overtime to unlock what they paid for. This way they offer them the ability to return to the game only when they want. After reconfirming the total absence of the loot boxes, they outlined the main rules of the Halo Infinite Battle Passes:
- Only one Battle Pass can be active at a time. This means that players must choose the Battle Pass for which they intend to accumulate experience.
- You can switch between Battle Passes at any time;
- The Battle Passes shown in the Test Flight are not representative of the final ones;
- Upon completion of each quarter (25%) of a Battle Pass progression, a Legendary Cosmetic Item will be offered. This will be linked to a canonical character or will be a customization object with attributes or special effects;
- Event rewards are separate from the Battle Pass.
The Battle Pass of Halo Infinite Season 1 will be called Heroes of Reach, and will offer cosmetic items inspired by the Noble Squad and Halo Reach, the latest episode developed by Bungie as well as one of the most appreciated by fans. Players will get a Mk armor core. VII, on which they can hook all the other pieces (shoulder straps, emitters, visors and more) compatible Mk. VII.
In Halo Infinite the customization options, as well as through the Battle Pass, can also be unlocked through the Campaign and by completing Weekly Challenges. In addition, there will also be Events that will alternate every couple of weeks: Hook and Blohm have not delved into the subject, but they have assured that each event will also offer a Free Pass that will allow all players to unlock rewards without putting their hand. to the wallet. Unlike Battle Passes, these reward paths will be timed and will not feature an alternative paid progression.
By the way: have you already seen the Oddball round played in Halo Infinite multiplayer?