During a recent question and answer session with the WccfTech editors, the Ubisoft developers provided some more information regarding the technical characteristics of Far Cry 6 and its PC and console versions.
According to what we learn, the title is built using the same engine as Far Cry New Dawn, but the team has worked to optimize the use of resources and generally lighten the workload of the CPUs. As for the improvements that we will see on the next-gen versions, Ubisoft talks about improvements for Level of Detail, draw distance, water simulation, and addition of HD textures. PS5 and Xbox Series X will be able to withstand the game in 4K / 60fps, while on PC there are features such as DXR reflections and shadows, support for Fidelity FX (FSR, CAS), unlocked framerate, support for ultrawide screens, and slider of the FOV.
As a sore point for the PS5 and Xbox Series X editions, Ray Tracing will be a PC-exclusive feature. Ubisoft wanted to focus on more with the console versions: “Our goal was to take advantage of the new hardware features, optimizing performance to aim for 4K and reaching 60 FPS, while ensuring that the new game features, such as our dynamic weather system, are supported on all platforms “.
Recall that Far Cry 6 will be available from 7 October on PC, PS5, Xbox Series X | S, PS4, Xbox One, Google Stadia and Amazon Luna. The latest trailer dedicated to the game has once again highlighted the dictator Anton Castillo, played by Giancarlo Esposito. Waiting for the launch, we refer you to our Far Cry 6 Preview.