
Invader Studios co-founder Michele Giannone chatted with GamingBolt reporters about the development of Daymare 1994 Sandcastle and underlined what he says will be the absolute importance of AMD’s FidelityFX Super Resolution system for the future. of PS5 and Xbox Series X / S.
Discussing the topic and the perspectives opened by the arrival in multiplatform of AMD’s upscaling technology similar (albeit only from a conceptual point of view) to NVIDIA’s DLSS, Giannone underlines how “over time it will be more difficult to see nextgen games in running on native 4K console, since that resolution target is too high even for the new hardware launched on the market by Sony and Microsoft, especially if adopted in conjunction with Ray Tracing “.
The co-founder of the Italian videogame forges of the Invader Studios therefore believes that “having the possibility to render the frames at a lower resolution, and then recompose them and make them look practically identical in 4K (with supersampling solutions like that of FidelityFX, ed. ), it will be crucial for developers. “
Recently, even Tomas Sala (Falconeer) has spent words of honey for the FSR on PS5 and Xbox Series X / S, underlining how the most advanced technologies of “intelligent” upscaling are able to open new development perspectives and guarantee a greater creative freedom for nextgen game authors.
While we’re at it, we remind you that on our pages you can read the preview of Daymare 1994 Sandcastle, the dark-hued adventure that the Invader studios will launch in 2022 on PC, PS4, Xbox One, PlayStation 5 and Xbox Series X / S .