Interviewed The Escapists, Stefan Schmitz of Black Forest Games admitted that abandoning the last gen consoles developing Destroy All Humans 2 Reprobed was a painful choice: on the other hand, the release on PC, PS5 and Xbox Series X / S will offer graphics significantly more evolved than the previous remake.
The Creative Director of Black Forest studios reflects on the opportunities offered by the latest generation platforms and, referring specifically to the lastgen consoles, stressed that “it was a very difficult choice for all of us to make. The fact is that, developing in crossgen, we would have had to offer a game with potentially weaker visual effects than the remake of DAH! 1 due to the larger and denser maps of objects in the second. “
Schmitz continues in his speech stating that “with the abandonment of development on lastgen systems, we have instead recovered all the time necessary to optimize the game, ensure a better graphics experience and make additions to the combat system. The choice of this second option. allowed us to take a big step forward for Destroy All Humans 2 Reprobed in terms of visual quality. “
The exponent of Black Forest Games does not enter into the merits of the gameplay graphic improvements that will outline the technical and playful experience of the title, but suggests the extent of the interventions carried out by referring to how his development team was able to add five times the number of objects in the larger levels, compared to the maximum number of polygonal models that could have been placed in the same scenarios as a hypothetical crossgen version.
Waiting to find out the launch date of the new adventure that awaits the emulators of the Crypto alien, we leave you in the company of the nice announcement trailer of Destroy All Humans 2 Reprobed shown in mid-September by THQ Nordic.