Hypermotion is the first step

With Hypermotion Technology, Electronic Arts intends to bring the FIFA franchise into the true next-gen. The new system designed by the publisher’s programmers will allow, through the use of machine learning, to give athletes an extremely realistic behavior and set of animations in FIFA 22.

Accompanied by the traditional motion capture session, the HyperMotion system records the actions performed by the players through hyper-technological suits that generate an enormous amount of data. At this point, machine learning takes over which, having assimilated the previous data, is capable of developing an extremely multifaceted game system, with animations created through 8.7 million frames of footage.

According to Electronic Arts, this is the first step towards a definitive transition to machine learning. The publisher believes that the new systems based on artificial intelligence will gradually replace the more classic animation work done by the developers who deal with the series.

“We started working on an algorithm about three years ago,” explained Rivera, FIFA 22 lead gameplay producer. “What the algorithm is doing is learning from all the motion capture data: how players approach the ball. , how many steps do they take to get to the ball … Are they three long steps and one short? What is the right angle, with the right cadence, to hit that ball correctly? Create the solution, real-time animation. This is very, very cutting edge technology. This is basically the beginning of machine learning taking over animation. “

FIFA 22 will be released on October 1st on PC, PS5, Xbox Series X | S, PS4, Xbox One, Nintendo Switch and Google Stadia. Hypermotion and other next-gen functions will be absent in the PC version. Recently, EA unveiled the ratings of the Spanish La Liga.