
With the Back 4 Blood Beta hitting Steam, Turtle Rock studios are looking forward to the launch of their co-op shooter. It is no coincidence, therefore, that Design Director Chris Ashton is calm on Discord in justifying the absence of multiplayer challenges similar to the Versus mode of Left 4 Dead.
The top manager of the team of designers who is shaping the horror splatter experience of Back 4 Blood turns in fact to the many fans of the genre to explain to them that there is no plan to carry out a Versus campaign similar to that of Left 4 Dead .
According to Ashton, the lack of development of a properly competitive multiplayer module is due to the fact that “we already have a lot of defensive equipment in the title”, and the gameplay system that was built with special equipment and skills (such as the Back 4 Blood’s Card system) seems to fit well only in that context. Ashton, in this regard, also points out how “this approach in defensive equipment works much better for our game, compared to activities that involve going from point A to point B”.
According to reports from the exponent of the studies Turtle Rock, therefore, the playful and content ecosystem on which the cooperative experience of Back 4 Blood is based does not marry with modalities that, like the Versus activities of Left 4 Dead, involve fighting at round between two teams of users who play the Infected and the Survivors.
Before leaving you to the comments, we remind you that Back 4 Blood will be released on October 12 on PC, PS4, Xbox One and Xbox Series X / S, free from launch on Game Pass. If you want to know more about the contents and gameplay of the spiritual heir of Left 4 Dead, we refer you to our special on the Beta of Back 4 Blood.