NVIDIA is working hard to expand support for its DLSS, an advanced AI-based Deep Learning Super Sampling technology that allows you to improve the performance of a video game while maintaining high graphics quality.
After the arrival in Red Dead Redemption 2, where according to the developers it guarantees 45% higher performance at 4K resolution, native support for DLSS has also arrived in the famous Unity graphics engine, specifically within the High Definition Render Pipeline ( HDRP) of the engine.
“Through native support for DLSS, it will really be much easier for Unity developers to add DLSS to their titles,” writes NVIDIA. “DLSS increases the frame rate while generating beautiful, sharp images in video games. This technology gives gamers the performance edge to maximize quality settings and increase output resolution. Only DLSS can deliver huge performance gains while maintaining image quality comparable to native in all resolutions, even at 1080p. “
The introduction in Unity takes place three months after the official announcement, which took place in April in the media frame of GDC 2021. To date, NVIDIA’s DLSS is supported by a wide range of games – almost 60 – including Call of Duty, Cyberpunk 2077, Fortnite, Minecraft, DOOM Eternal, Rainbow Six Siege, the aforementioned Red Dead Redemption 2 and many others. DLSS is also supported by 15 game engines, including Unreal Engine 4 and 5.