Taking advantage of the surprise launch of the Little Nightmares 2 Enhanced Edition nextgen update on PS5 and Xbox Series X / S, Digital Foundry analysts conducted tests that resulted in the most classic of comparative videos between graphics, resolution and framerate.
The Little Nightmares 2 update, downloadable for free on both Sony and Microsoft console families, optimizes the splendid horror adventure of Tarsier Studios to the latest generation hardware to introduce reflections in Ray Tracing, more advanced volumetric shadows, improvements to the effects particles and 5.1 3D Audio. and 7.1.
The Digital Foundry team, however, focuses on the differences and performance similarities in the two graphics modes implemented by Tarsier. DF’s tests show the different approach adopted in the management of 4K mode at 30fps: on PS5, dynamic scaling operates in a range of resolutions that goes down to 1684p, unlike what happens on Xbox Series X where the minimum scaler gap is be of 1890p.
The slight performance advantage of the Microsoft console is however limited by a less extensive use of Ray Tracing, with polygonal models and backdrops that, at times, use the more traditional and lighter SSR (screen space reflection) to guarantee the target of the framerate declared by each. of the two graphic modes. As for the Xbox Series S version, the benefits of the free update allow Little Nightmares 2 fans to play on Microsoft’s “cheap nextgen console” in 1440p at 30fps in Resolution mode and in 972p at 60fps in Performance mode, again with dynamic upscaling linked to the monitor and the TV used.