The developers of Crystal Dynamics have released a new update dedicated to Shadow of the Tomb Raider with which the action-adventure has welcomed a series of technical improvements on the PlayStation 5 and Xbox Series X | S consoles.
The YouTube channel ElAnalistaDeBits therefore took advantage of the opportunity to return to analyze far and wide the last chapter dedicated to the Lara Croft franchise. According to the video comparison that we reported at the beginning, Shadow of the Tomb Raider runs in 4K resolution on PS5 using the checkerboard rendering technique (starting from a native resolution of 3840x1080p exactly as it happens in Marvel’s Avengers). Xbox Series X manages to get a more convincing result reaching 3712x2088p, a resolution very close to native 4K. In performance mode we have on both consoles the 1620p upscaled from the starting 1080p. As for Xbox Series S, we find instead the 1600x900p with the same settings present on Xbox One.
Loading times were found to be more demanding on consoles than on PS5, as happens in several of the titles that run backwards compatible on next-generation platforms. The movie finally underlined how the Ray Tracing of shadows included in the PC version still makes a certain difference when you go to put the different versions of the game side by side.
For more insights into the Crystal Dynamics action-adventure, we invite you to catch up on our Shadow of the Tomb Raider review.