the graphic evolution towards photorealism

We retrace the technologies underlying the graphic evolution in video games, step by step in the direction of photorealism, from Ray Tracing to DLSS, passing through Unreal Engine 5, Lumen and Nanite.

After discovering the technical terms of 3D graphics with Simone De Marzo, the program of events of the first edition of the Everyeye Entertainment Expo continues quickly with the new special video focused, in fact, on the latest videogame technologies and their perspectives in terms of nextgen development.

There are so many topics to be discussed, reflecting the efforts made in recent years by companies in the sector to embrace the new paradigm of optimized development on multiple platforms. NVIDIA’s commitment to the evolution of DLSS, the super sampling technique in Deep Learning that allows you to render sharper images on the screen, reconstructing them at higher resolutions and without the expenditure of resources required by upscaling techniques, falls within this perspective. traditional.

No less important are the projects carried out by Epic Games with the development of Unreal Engine 5 and the individual middleware that compose it, also here with technological solutions designed to maximize the computational resources available on PC and on the most disparate platforms. In our special video you will also find an in-depth study on Ray Tracing, with an analysis of the potential of this technique that promises to revolutionize the development of video games of the future and which, as demonstrated by the recent Metro Exodus nextgen update on PS5 and Xbox Series X / Yes, it is already showing its potential.