what will the dungeons be like? Here are the similarities with Bloodborne

Elden Ring, the new action game directed by Hidetaka Miyazaki, carries the arduous task of evolving the now well-established formula of From Software’s soulslike ones. There will be no shortage of news (for example, the map has been confirmed), however there will be some elements that seem to be fully taken by the acclaimed Bloodborne.

While unfolding in an open world game map, the Elden Ring Interregnum will feature some more contained dungeons, more focused on the importance of level design. This is where the Lightless will enter to go in search of treasures, weapons and precious objects.

From what we have been able to see during the presentation of Elden Ring that we have seen exclusively, it seems that these labyrinths draw strong inspiration from the dark Chalice Dungeons present in Bloodborne. This is true both from an aesthetic point of view (even if in the previous images of the game you could see other, more varied settings), and in terms of level design, characterized by the presence of narrow corridors and areas full of traps and enemies. In Bloodborne all of this was procedural (with the exception of the “mandatory” levels), while in Elden Ring every single dungeon should have been curated individually by the Japanese developers.

The new title by Hidetaka Miyazaki and George RR Martin will also present the Legacy dungeons, within which the Lords of the Interregnum are housed. These areas will be much more complex and extensive than normal dungeons, and the level design will allow ample space for the player to explore and experiment.

Elden Ring will be released on January 22, 2021 on PC, PS5, Xbox Series X | S, PS4 and Xbox One. To find out everything about the new game from FromSoftware, we refer you to our exclusive preview of Elden Ring.