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which ending did you choose? BioWare statistics

On November 7, 2021, the usual annual N7 Day event took place aimed at celebrating the series produced by Electronic Arts. On that occasion, BioWare released a new mysterious artwork of Mass Effect Next, the new chapter of the series already in development but currently still surrounded by an aura of mystery.

However, N7 Day was also an opportunity to show various statistics related to the choices made by the players of Mass Effect Legendary Edition, the remastered collection of the three adventures starring Commander Shepard released last May 2021. Some of the data shown in the graph released by the developers contain potential spoilers about the series, so those who have never had the opportunity to experience the trilogy yet, continue reading with caution.

The statistics concern minor and major choices in a narrative, curiosity and gameplay key. For example in the latter case it is noted that most of the players have faced the first two Mass Effects on Normal difficulty (54% in ME1, 50% in ME2), whereas for Mass Effect 3 users have opted more frequently for the simplest difficulty Random. During the first chapter 85% of players recruited Garrus Vakarian, who has always been one of the most beloved characters in the franchise, at the end of the first phase on the Citadel; Garrus himself turns out to be Shepard’s most loyal ally in ME2, with as many as 98% of players having fully won his trust by completing the related loyalty mission.

Still, at the end of the first adventure, 85% of fans chose Captain Anderson as the Citadel’s first human advisor, while the epilogue of the series in ME3 saw 45% of players opt for the Destruction Final. Finally, a curiosity: only 65% ​​of users imported their Shepard created in the first episode in the next two games, despite the fact that the collection is designed precisely to ensure total continuity between the three games.

Meanwhile, Pinnacle Station returns in Mass Effect Legendary Edition with a mod: it is the only DLC of the original trilogy (made at the time for the progenitor) that BioWare was unable to include having lost the source code.